Vazaron is a magical land, and a mage with both the right and the knowledge can create wonders and terrors with the power the land provides her. Since they don't gain any special benefit for controlling temples, guilds, or magic, blooded fighters often set out to expand their kingdoms by main force. There are more fighter regents than there are regents of any other class.
Naturally, only regents-characters who rule domains-accumulate regency. It is measured in game terms by a character's Regency Point score. Regency: Regency is the mystical aura of command and presence that surrounds the blooded rulers of domains. During the Domain Turn, regents collect taxes, raise armies, and engage in political or military actions to lead their domains to prosperity and power. Domains are composed of provinces, or physical territories, and various types of holdings found within provinces.ĭomain Turn: The Domain Turn is a three-month period of game time, divided into one-month Action Rounds. Any blooded scion who rules a domain is known as a regent he accumulates Regency Points (RP) based on the strength of his domain and the success of his rule. Bloodlines are described by strength and derivation many characters command unique blood abilities, supernatural powers given only to scions of the ancient lines.ĭomain: A domain is a kingdom, guild, temple, or magical dominion controlled by a character. These powerful adversaries are known as the awnsheghlien (aun-SHEY-lin), an Elven word meaning "Blood of Darkness."īloodline: A character's bloodline is his heritage of divine power, created long ago when certain heroes were imbued with the essence of gods during a titanic battle with evil.
There are also bloodlines of evil in Vazaron, descended from the forces of darkness that besieged the land in the dawn of history. Hundreds have been extinguished since the earth-shaking wars that shaped modern Vazaron, while others have risen in prominence and power.
There is some quality of kingship, an aura or divine right, that calls to the ancient blood most of Vazaron's rulers are blooded scions.īloodlines wax and wane in strength with the quality of a king's rule. Scions of the bloodlines are gifted with abilities beyond those granted to the common folk of Vazaron, and over hundreds of years they've naturally risen to positions of power. These ancient heritages are called bloodlines. Most characters in the BIRTHRIGHT campaign are descended from heroes of old. At their command, armies march and kingdoms fall. They're the leaders of their own kingdoms and domains, wielding the power to wage war or seek peace. In this setting, the player characters are kings and nobles, prelates and guildmasters, great wizards and royal heralds. The BIRTHRIGHT(TM) campaign is like no other AD&D(R) setting ever seen. Somewhere on a muddy battlefield, a common man becomes a hero-and a hero becomes a king. Across the ruined empires of Vazaron, the dogs of war are let loose. The banners of noble houses flutter raggedly before the onslaught some will fall, but others will weather the storm. Armies march to battle once again, answering the ancient call to arms. An overview of TSR's most challenging AD&D(R) game world Adapted for play in the World of Vazaronĭark clouds gather over the war-torn lands.